The Urban Redevelopment-Authority has made a recent declaration with regards to a tender for a sought-after commercial and residential site in a Singapore rising town of central Sengkang. The tender was awarded to CapitaLand & City Developments LTD (CDL), out of four short-listed tenders, for a 99-year leasehold site next to the Buangkok MRT Station.
Successful Tender Price
CapitaLand & City Developments Ltd (CDL)’s joint venture won at a price of $777,78 million compared to their competitors’ bids that ranged between $608 and $682 million. The winning bid works out to $923,59 per square foot per plot ratio.
The two companies bid as a joint venture is CapitaLand & City Developments Ltd (CDL). CapitaLand was found in 2000 and is presently one of the largest real estate companies in Asia. The company manages over 93 billion Singapore Dollars and operates in over 30 countries and 150 cities. CapitaLand’s portfolio consists of shopping malls, offices, homes, serviced residences, integrated developments, and real estate investment trusts (REITs) and funds.
City Developments Ltd (CDL) has a longstanding reputation for excellence and experience since they were first founded back in 1963. With its long run of over 50 years in the industry, the company is established in 20 countries in Asia, North America, Europe, and Australasia, and owns over 250 subsidiaries. Currently, the company is the second-biggest property developer in Southeast Asia, with a market capitalization of $5,8 billion (US dollars).
Details of Tender
The residential and commercial site that was the focus of the tender is one of the biggest plots awarded since 2015, with a land surface of over 400 000 square feet. The tenders for the concept and price revenue were announced for sale at the end of last year, 28 December 2017, and closed less than six months later on 21 June 2018. A final total of seven concept proposals were received to tender for the site.
The tender process consisted of each prospective company forwarding two envelopes with their concept proposal and tender prices kept separately. Four contenders where then chosen first based on their concept, and thereafter the tender was rewarded to the company with the largest bid.
Four companies were shortlisted:
1. City-Development Ltd & CapitaLand; bid of $777,8 million
2. Perennial Singapore & Qingjian Reality; bid of $682 million
3. Singapore Press-Holdings & Kajima Development; bid of $636,39 million
4. Wing Tai Holdings & Keppel Land; bid of $608,9 million
Winning Concept Proposal
The joint-venture companies, CapitaLand & City Development Ltd (CDL) expect to have completed the project by 2022. The planned amalgamated development will come with a combined community and transport hub on the first floor of the building, with direct access to Buangkok M.R.T Station and the impending bus interchange. The second floor will host a hawker centre, and the next three floors will span the community club. A civic plaza, childcare centre and other recreational facilities are also planned.
CapitaLand & City Development Ltd (CDL)’s objective of the site is to convert it to a popular and focal landmark for the Bangkok neighbourhood. There will also be a total of 700 apartments on the site.
The successful proposal proved that their structure designs and outlines will cater to the considerable figure of people proposed to visit the development. It also contained proposals that will make the development more pedestrian-friendly and aesthetically pleasing. The winning proposal also provided space where one can host events and gatherings.
History of Sengkang
Located in the North-East Region of Singapore, Sengkang is both a development and a residential area. Today, the city is experiencing increasing development to renovate the once fishing village into a mature housing estate. The town is split into four neighbourhoods, Rivervale, Anchorvale, Compassvale, and Fernvale. Sengkang’s history is split into marine history and sprawling plantations.
The first apartments constructed in Sengkang was in Rivervale back in 1997, and as of the end of March 2017, almost 66 000 Housing and Development Board (HBD) residences have been constructed. Various organisations have been approved in a mission to turn the once village into a more residential-friendly neighbourhood.
Latest surveys indicated that Sengkang has over 232 100 people for its 10,59 km2 surface, a 281% increase since 2010, meaning there is plenty of need to supply housing to its ever-growing population. The growing town is also fully equipped with solid transportation services consisting of the railway, public transport by means of taxi and bus, and private transport.
Harbour View Gardens is a 99 years condo situated along Pasir Panjang Road. It will have direct connectivity to West Coast Highway and within walking distance to Haw Par Villa. Previously, it has gone through a series of tender before being successfully tendered by Roxy-Pacific at a bid of S$33.25m.
The site is within URA’s Queenstown Planning area. Comparative developments in the area includes The Orient, The Verandah Residences, One Residences. Nearby developments includes Icon@Pasir Panjang, Viva Vista, and Parc Imperial.
[See more Harbour View Gardens Project Details]
The 6 reasons here could be why Harbour View Gardens is an Ideal Gaming Hub Location.
Reasons why Harbour View Gardens is ideal for a Gaming Hub
1. Excellent Connectivity via West Coast Highway and AYE
Having a strong transport connectivity in terms of public road networks and MRT stations distance, residents living in Harbour View Gardens will enjoy seamless connectivity to the city and business nodes.
This means it offers the convenience in a congested city like Singapore, and going to work will be a breeze.
2. Walk to Haw Par Villa MRT Station
The close proximity to Haw Par Villa (and even Pasir Panjang MRT Station) means you can easily walk and get access to public transport.
From Haw Par Villa MRT, you are:
- 4 Stops to Harbour Front MRT
- 6 Stops to Jurong Lake District
- 5 Stops away to Sentosa Island
- 2 Stops Away to MapleTree Business City
- 10 Stops to Orchard
- 6 Stops to CDB/Marina
Forget driving when you are so close to the main attractions and CBD of Singapore.
3. Near Prestigious Schools and Education Hub such as NUS/NUH
If you are looking to get an ideal location for your children, Harbour View Gardens Singapore could be perfect for you.
NUHS as an Academic Health System will improve the health of our community through better and more cost-effective care, nurturing the next generation of healthcare professionals, world class research and empowering people to take ownership of their health.
The prestigious schools nearby provides a merit education journey for your children, so you don’t have to go far or worry about long distance commuting to schools.
4. Centralized Location and Minutes to Orchard Road, Vivocity, CBD and Marina Bay.
If you are one for shopping and visiting Singapore scenic attractions, you are in for a treat.
Harbour View Gardens is situated along Pasir Panjang Road and is one of the centralized location within Singapore. With such an location, you can travel to metro shopping areas with ease.
5. Strong Tenant Base from Surrounding Business Parks
Harbour View Gardens is near important hubs that is part of Singapore’s URA Masterplan for business sectors. They include One-North, HarbourFront Precinct, Alexandra Precinct, Fusionopolis, and Holland Village.
One of the noteworthy hubs, the Mapletree Business City, is a Grade-A integrated business Hub, modernised and revitalised the precinct. The total GFA Gross Floor Area is almost two million sqft.
- MBC will have the ARC aka Alexandra Retail Centre, it is a 3-storey shopping and convenience mall that will add 89,000sqft of retail space and 75 retail shops made up of a mix of restaurants, café, supermarket and banking facilities.
- The next and final stage of rejuvenation will see Mapletree transform The Comtech into the second phase of MBC, MBC II. MBC II will complement the existing state-of-the-art business facilities at MBC with new elements such as a sunk-in amphitheatre that rest in the middle of a lush green landscape, blending harmoniously with the nature parks located in the area. It will also feature innovative and adaptive space solutions, which will be supported by retail and F&B options. MBC II will also be home to Singapore’s tallest business park at 30 storeys. The completion of MBC II (expected in 2016) will reinforce MBC as a first-rate business park concept, further underpinning the development’s place as the centrepiece of Alexandra Precinct.
6. Freehold land in land-sparse Singapore
With Singapore getting more cramped and land-sparse, it is rare to find freehold units. Most offer 30 years now which is not ideal for both investing and living.
Harbour View Gardens will be a rare find amidst our real estate landscape, and be sure to keep track of this development to find out how it progresses.
Register your interest: https://harbourviewgardens.com.sg/contact-us
Today’s post is about Harold Ramis (AKA Egon Spengler), who passed away earlier this week. Like every other 80s kids, Ghostbusters were one of the icons that defined our childhood, so I took some time off work to make a little mock up as a tribute, both to Harold Ramis and my childhood.
The only Ghostbuster game I played as a kid was the one on Sega Genesis, which according to the Nerd, turns out to be the better one. So that being the case, I tried designing it based on the idea of making it a 2D shooting platformer. I wanted a little twist and turn for the game, so I added a few elements of other games…
Anyway, a little explaination of how I envision the game to be.
- Play as Ghostbuster, going around and exploring a randomly generated haunted mansion.
- As you go around, avoid traps and ghost, while collecting treasures and artifacts.
- Survivors location will start to show up with a count down timer.
- Rush over to them to rescue them, which they’ll drop you something helpful (metal slug style).
- If the time runs out, the survivor die and turn into a powerful ghost.
- Once you rescued enough survivors, you’re free to clear the level.
- Choose a perk before procceed to the next level.
That’s the basic gameplay loop of the game… Pretty much a Ghostbuster, Dead Rising and Risk of Rain mega smash up. But then again, what good is a Ghostbuster game without a little Proton action? So here’s a little break down of what I imagine combat to be like.
- Ghost behavior
- Ghost are invisible, but causes controller vibrations when they’re near.
- Ghost turn visible when they tries to attack you by charging in, giving you a chance to dodge.
- Ghost are vulnerable even when invisible, though your proton pack can run out of battery if you go trigger happy.
- All these are pretty much take straight from Nintendo Land’s Ghost Mansion.
- Capturing Ghost
- The Proton pack fires in 8 directions.
- Hold the fire button to fire the proton pack. Player can walk around during this, but it’ll drain up your energy.
- The ghost is “grabbed” if it comes in contact with the beam.
- Once grabbed, the monster is “attached” to the player’s beam. If player walks around, the ghost will move according to the player.
- Stronger monster can also struggle, pulling the player instead.
- During grab mode, 2 types of icons can be seen. A skull, and a blue circle.
- Player need to press “X” when the two icons intersect, to destroy the skull.
- When all skulls are captured, the ghost will be captured.
- In this case, the skulls are the ghost’s HP.
- While player plays the minigame, he’ll also need to watch out for other ghost attacks.
The idea of the Proton Pack combat is inspired by 2 games, Alan Wake and Drill Dozer. Both game features this mechanics that sort of binds you to one enemy at a time, while keeping en eye out for incoming attacks. On top of that, there’s also the satisfaction when you finally break the cast/shield, which is to be applied to the sensation of destroying the skull, and finally capturing the ghost.
That’s about all for the core mechanics so far. Of course, there’s lots of things to be done, like how we can set up different puzzle that makes use of the proton pack to solve. How can player use slimier as a pet. The different gadget from the show, and so much more.
The Ghostbuster universe is filled with so much good stuff, there’s just so much possibility to a game like this. Maybe if enough people like the idea, I can perhaps make a little prototype and try to pitch it to whoever owns the IP.
One of the latest indie game released in Singapore is currently available.
Introducing DEVIL’S DARE : BEAT’EM UP X PERMADEATH, this game is released by Secretbase Pte Ltd – a spiritual successor to their previous games Bitejacker. (Also titled Devil’s Dare)
While it continues the theme of Games vs Horror Movies, with an even crazier amount of spoofs and references, the new Devil’s Dare is actually a multiplayer beat’em up for Steam (PC, Mac, Linux).
Of course, it comes with it’s own unique features, so if you guys are interested, head over to the website to check it out!
See their video trailer:
Devil’s Dare Official Website : http://www.devilsdare.com/